Sunday, October 12, 2014

TOW #6- Virtual Reality: The Next Frontier in Gaming (Article)

TOW #6
Trends are mainly identified with the fashion industry. However, many fads also come and go in the gaming industry. Some include 3-D games, social networking games, and moving your body to control the game. The time has come for a new one: Virtual Reality (VR). The goal of VR is to make the game feel as if they are inside of the game.
An article on CNN.com titled VirtualReality: The Next Frontier in Gaming describes the new trend and what it entails for not only gamers, but also game creators. The article is by Larry Frum who writes tech/gaming articles for various different websites. He is very in tune with current tech issues, which gives him credibility on the subject.
Frum directs the article to game creators by taking many quotes from the VR creators. He takes many quotes from two major companies, Oculus Rift and Sony, which were creating their own version of virtual reality. By using these two credible sources he creates ethos to help his purpose, which was to express the importance in the quality of games they create for the headset.  He quotes the CEO of Oculus Rift, Brendan Iribe, and Anton Mikhailov, a researcher and developer for Sony. Both Iribe and Mikhailov tried to explain how important the games are to the gaming system. The creation has been a long hard process and the fait of the system lays on the games that support it. Oculus Rift and Sony are both very dependent on game creators to make epic games to match their epic system.
Not only does the author quote credible sources but he also uses diction. Through the diction he describes to game maker what the games they are creating should be like. For example, it “plunges headset wearers into three-dimensional virtual worlds that feel incredibly lifelike”. Throughout the article he uses describing words like this to hint at the game makers.

Through powerful diction and multiple credible sources Frum achieves his purpose of informing game makers of the vitality of their games. Virtual gaming has a great potential to stay around a lot longer then other gaming trends, depending on the games made for it.

In case you were curious, this is the Oculus Rift. It is out now.

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